Table of Contents

Class ChestCloseServerPacket

Namespace
Moffat.EndlessOnline.SDK.Protocol.Net.Server
Assembly
Moffat.EndlessOnline.SDK.dll

Reply to trying to interact with a locked or "broken" chest. The official client assumes a broken chest if the packet is under 2 bytes in length.

[Generated]
public class ChestCloseServerPacket : IPacket, ISerializable
Inheritance
ChestCloseServerPacket
Implements
Inherited Members

Constructors

ChestCloseServerPacket()

public ChestCloseServerPacket()

Properties

Action

Gets the packet action associated with this packet

public PacketAction Action { get; }

Property Value

PacketAction

ByteSize

Gets the size of the data that this object was deserialized from, or 0 for an object that was not deserialized.

public int ByteSize { get; }

Property Value

int

Family

Gets the packet family associated with this packet

public PacketFamily Family { get; }

Property Value

PacketFamily

Key

Sent if the player is trying to interact with a locked chest

public int? Key { get; set; }

Property Value

int?

Methods

Deserialize(EoReader)

Deserialize the EO binary data representation of this object from an EoReader.

public void Deserialize(EoReader reader)

Parameters

reader EoReader

The reader from which this object should be read.

Equals(object)

public override bool Equals(object other)

Parameters

other object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Serialize(EoWriter)

Serialize this object to an EoWriter in the EO binary data representation.

public void Serialize(EoWriter writer)

Parameters

writer EoWriter

The writer to which this object should be written.

ToString()

public override string ToString()

Returns

string