Table of Contents

Class EquipmentChange

Namespace
Moffat.EndlessOnline.SDK.Protocol.Net.Server
Assembly
Moffat.EndlessOnline.SDK.dll

Player equipment data. Sent when a player's visible equipment changes. Note that these values are graphic IDs.

[Generated]
public class EquipmentChange : ISerializable
Inheritance
EquipmentChange
Implements
Inherited Members

Constructors

EquipmentChange()

public EquipmentChange()

Properties

Armor

public int Armor { get; set; }

Property Value

int

Boots

public int Boots { get; set; }

Property Value

int

ByteSize

Gets the size of the data that this object was deserialized from, or 0 for an object that was not deserialized.

public int ByteSize { get; }

Property Value

int

Hat

public int Hat { get; set; }

Property Value

int

Shield

public int Shield { get; set; }

Property Value

int

Weapon

public int Weapon { get; set; }

Property Value

int

Methods

Deserialize(EoReader)

Deserialize the EO binary data representation of this object from an EoReader.

public void Deserialize(EoReader reader)

Parameters

reader EoReader

The reader from which this object should be read.

Equals(object)

public override bool Equals(object other)

Parameters

other object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

Serialize(EoWriter)

Serialize this object to an EoWriter in the EO binary data representation.

public void Serialize(EoWriter writer)

Parameters

writer EoWriter

The writer to which this object should be written.

ToString()

public override string ToString()

Returns

string