Class EquipmentWelcome
Player equipment data. Sent upon selecting a character and entering the game. Note that these values are item IDs.
[Generated]
public class EquipmentWelcome : ISerializable
- Inheritance
-
EquipmentWelcome
- Implements
- Inherited Members
Constructors
EquipmentWelcome()
public EquipmentWelcome()
Properties
Accessory
public int Accessory { get; set; }
Property Value
Armlet
public List<int> Armlet { get; set; }
Property Value
Armor
public int Armor { get; set; }
Property Value
Belt
public int Belt { get; set; }
Property Value
Boots
public int Boots { get; set; }
Property Value
Bracer
public List<int> Bracer { get; set; }
Property Value
ByteSize
Gets the size of the data that this object was deserialized from, or 0 for an object that was not deserialized.
public int ByteSize { get; }
Property Value
Gloves
public int Gloves { get; set; }
Property Value
Hat
public int Hat { get; set; }
Property Value
Necklace
public int Necklace { get; set; }
Property Value
Ring
public List<int> Ring { get; set; }
Property Value
Shield
public int Shield { get; set; }
Property Value
Weapon
public int Weapon { get; set; }
Property Value
Methods
Deserialize(EoReader)
Deserialize the EO binary data representation of this object from an EoReader.
public void Deserialize(EoReader reader)
Parameters
readerEoReaderThe reader from which this object should be read.
Equals(object)
public override bool Equals(object other)
Parameters
otherobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Serialize(EoWriter)
Serialize this object to an EoWriter in the EO binary data representation.
public void Serialize(EoWriter writer)
Parameters
writerEoWriterThe writer to which this object should be written.
ToString()
public override string ToString()