Class EsfRecord
Record of Skill data in an Endless Skill File
[Generated]
public class EsfRecord : ISerializable
- Inheritance
-
EsfRecord
- Implements
- Inherited Members
Constructors
EsfRecord()
public EsfRecord()
Properties
Accuracy
public int Accuracy { get; set; }
Property Value
Agi
public int Agi { get; set; }
Property Value
Armor
public int Armor { get; set; }
Property Value
ByteSize
Gets the size of the data that this object was deserialized from, or 0 for an object that was not deserialized.
public int ByteSize { get; }
Property Value
CastTime
public int CastTime { get; set; }
Property Value
Cha
public int Cha { get; set; }
Property Value
Chant
public string Chant { get; set; }
Property Value
Con
public int Con { get; set; }
Property Value
Element
public Element Element { get; set; }
Property Value
ElementPower
public int ElementPower { get; set; }
Property Value
Evade
public int Evade { get; set; }
Property Value
GraphicId
public int GraphicId { get; set; }
Property Value
HpHeal
public int HpHeal { get; set; }
Property Value
IconId
public int IconId { get; set; }
Property Value
Intl
public int Intl { get; set; }
Property Value
MaxDamage
public int MaxDamage { get; set; }
Property Value
MaxSkillLevel
public int MaxSkillLevel { get; set; }
Property Value
MinDamage
public int MinDamage { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Nature
public SkillNature Nature { get; set; }
Property Value
ReturnDamage
public int ReturnDamage { get; set; }
Property Value
SpCost
public int SpCost { get; set; }
Property Value
SpHeal
public int SpHeal { get; set; }
Property Value
Str
public int Str { get; set; }
Property Value
TargetRestrict
public SkillTargetRestrict TargetRestrict { get; set; }
Property Value
TargetTime
Reserved for (de)buff duration
public int TargetTime { get; set; }
Property Value
TargetType
public SkillTargetType TargetType { get; set; }
Property Value
TpCost
public int TpCost { get; set; }
Property Value
TpHeal
public int TpHeal { get; set; }
Property Value
Type
public SkillType Type { get; set; }
Property Value
Wis
public int Wis { get; set; }
Property Value
Methods
Deserialize(EoReader)
Deserialize the EO binary data representation of this object from an EoReader.
public void Deserialize(EoReader reader)
Parameters
readerEoReaderThe reader from which this object should be read.
Equals(object)
public override bool Equals(object other)
Parameters
otherobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Serialize(EoWriter)
Serialize this object to an EoWriter in the EO binary data representation.
public void Serialize(EoWriter writer)
Parameters
writerEoWriterThe writer to which this object should be written.
ToString()
public override string ToString()