Reply to trying to interact with a locked or "broken" chest. The official client assumes a broken chest if the packet is under 2 bytes in length.
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#include <eolib/protocol/net/server/packets.hpp>
Inherits eolib::protocol::net::Packet.
|
| PacketFamily | Family () const noexcept override |
| | Gets the packet family associated with this packet.
|
| PacketAction | Action () const noexcept override |
| | Gets the packet action associated with this packet.
|
| int | ByteSize () const noexcept override |
| | Gets the size of the data that this object was deserialized from.
|
| void | Serialize (data::EoWriter &writer) const override |
| | Serializes this object to the provided writer.
|
| void | Deserialize (data::EoReader &reader) override |
| | Deserializes this object from the provided reader, replacing its current data.
|
| std::string | ToString () const override |
| | Gets a human-readable representation of this object, for debugging purposes.
|
| bool | operator== (const ChestCloseServerPacket &other) const |
| | Compares this object with another for equality.
|
| bool | operator!= (const ChestCloseServerPacket &other) const |
| | Compares this object with another for inequality.
|
| virtual | ~Serializable ()=default |
|
| std::optional< int > | key {} |
| | Sent if the player is trying to interact with a locked chest.
|
Reply to trying to interact with a locked or "broken" chest. The official client assumes a broken chest if the packet is under 2 bytes in length.
◆ Family()
| PacketFamily eolib::protocol::net::server::ChestCloseServerPacket::Family |
( |
| ) |
const |
|
inlineoverridevirtualnoexcept |
◆ Action()
| PacketAction eolib::protocol::net::server::ChestCloseServerPacket::Action |
( |
| ) |
const |
|
inlineoverridevirtualnoexcept |
◆ ByteSize()
| int eolib::protocol::net::server::ChestCloseServerPacket::ByteSize |
( |
| ) |
const |
|
overridevirtualnoexcept |
Gets the size of the data that this object was deserialized from.
- Returns
- the deserialized size in bytes, or 0 for an object that was not deserialized.
Implements eolib::protocol::Serializable.
◆ Serialize()
| void eolib::protocol::net::server::ChestCloseServerPacket::Serialize |
( |
data::EoWriter & | writer | ) |
const |
|
overridevirtual |
Serializes this object to the provided writer.
- Parameters
-
| writer | the writer that the data will be written to. |
- Exceptions
-
Implements eolib::protocol::Serializable.
◆ Deserialize()
| void eolib::protocol::net::server::ChestCloseServerPacket::Deserialize |
( |
data::EoReader & | reader | ) |
|
|
overridevirtual |
Deserializes this object from the provided reader, replacing its current data.
- Parameters
-
| reader | the reader that the data will be read from. |
Implements eolib::protocol::Serializable.
◆ ToString()
| std::string eolib::protocol::net::server::ChestCloseServerPacket::ToString |
( |
| ) |
const |
|
overridevirtual |
Gets a human-readable representation of this object, for debugging purposes.
- Returns
- the object's fields and values, as a string.
Implements eolib::protocol::Serializable.
◆ operator==()
| bool eolib::protocol::net::server::ChestCloseServerPacket::operator== |
( |
const ChestCloseServerPacket & | other | ) |
const |
Compares this object with another for equality.
The deserialized byte size is not compared.
- Parameters
-
| other | the object to compare with. |
- Returns
- true if all fields are equal, otherwise false.
◆ operator!=()
| bool eolib::protocol::net::server::ChestCloseServerPacket::operator!= |
( |
const ChestCloseServerPacket & | other | ) |
const |
Compares this object with another for inequality.
The deserialized byte size is not compared.
- Parameters
-
| other | the object to compare with. |
- Returns
- true if any field differs, otherwise false.
◆ FAMILY
The packet family associated with this packet.
◆ ACTION
The packet action associated with this packet.
◆ key
| std::optional<int> eolib::protocol::net::server::ChestCloseServerPacket::key {} |
Sent if the player is trying to interact with a locked chest.
- Note
-