Player equipment data. Sent with a character in the character selection list. Note that these values are graphic IDs.
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#include <eolib/protocol/net/server/structs.hpp>
Inherits eolib::protocol::Serializable.
Player equipment data. Sent with a character in the character selection list. Note that these values are graphic IDs.
◆ ByteSize()
| int eolib::protocol::net::server::EquipmentCharacterSelect::ByteSize |
( |
| ) |
const |
|
overridevirtualnoexcept |
Gets the size of the data that this object was deserialized from.
- Returns
- the deserialized size in bytes, or 0 for an object that was not deserialized.
Implements eolib::protocol::Serializable.
◆ Serialize()
| void eolib::protocol::net::server::EquipmentCharacterSelect::Serialize |
( |
data::EoWriter & | writer | ) |
const |
|
overridevirtual |
Serializes this object to the provided writer.
- Parameters
-
| writer | the writer that the data will be written to. |
- Exceptions
-
Implements eolib::protocol::Serializable.
◆ Deserialize()
| void eolib::protocol::net::server::EquipmentCharacterSelect::Deserialize |
( |
data::EoReader & | reader | ) |
|
|
overridevirtual |
Deserializes this object from the provided reader, replacing its current data.
- Parameters
-
| reader | the reader that the data will be read from. |
Implements eolib::protocol::Serializable.
◆ ToString()
| std::string eolib::protocol::net::server::EquipmentCharacterSelect::ToString |
( |
| ) |
const |
|
overridevirtual |
Gets a human-readable representation of this object, for debugging purposes.
- Returns
- the object's fields and values, as a string.
Implements eolib::protocol::Serializable.
◆ operator==()
Compares this object with another for equality.
The deserialized byte size is not compared.
- Parameters
-
| other | the object to compare with. |
- Returns
- true if all fields are equal, otherwise false.
◆ operator!=()
Compares this object with another for inequality.
The deserialized byte size is not compared.
- Parameters
-
| other | the object to compare with. |
- Returns
- true if any field differs, otherwise false.
◆ boots
| int eolib::protocol::net::server::EquipmentCharacterSelect::boots {} |
◆ armor
| int eolib::protocol::net::server::EquipmentCharacterSelect::armor {} |
◆ hat
| int eolib::protocol::net::server::EquipmentCharacterSelect::hat {} |
◆ shield
| int eolib::protocol::net::server::EquipmentCharacterSelect::shield {} |
◆ weapon
| int eolib::protocol::net::server::EquipmentCharacterSelect::weapon {} |