Class EifRecord
Record of Item data in an Endless Item File
[Generated]
public class EifRecord : ISerializable
- Inheritance
-
EifRecord
- Implements
- Inherited Members
Constructors
EifRecord()
public EifRecord()
Properties
Accuracy
public int Accuracy { get; set; }
Property Value
Agi
public int Agi { get; set; }
Property Value
AgiRequirement
public int AgiRequirement { get; set; }
Property Value
AirResistance
public int AirResistance { get; set; }
Property Value
Armor
public int Armor { get; set; }
Property Value
ByteSize
Gets the size of the data that this object was deserialized from, or 0 for an object that was not deserialized.
public int ByteSize { get; }
Property Value
Cha
public int Cha { get; set; }
Property Value
ChaRequirement
public int ChaRequirement { get; set; }
Property Value
ClassRequirement
public int ClassRequirement { get; set; }
Property Value
Con
public int Con { get; set; }
Property Value
ConRequirement
public int ConRequirement { get; set; }
Property Value
DarkResistance
public int DarkResistance { get; set; }
Property Value
EarthResistance
public int EarthResistance { get; set; }
Property Value
Element
public Element Element { get; set; }
Property Value
ElementDamage
public int ElementDamage { get; set; }
Property Value
Evade
public int Evade { get; set; }
Property Value
FireResistance
public int FireResistance { get; set; }
Property Value
GraphicId
public int GraphicId { get; set; }
Property Value
Hp
public int Hp { get; set; }
Property Value
IntRequirement
public int IntRequirement { get; set; }
Property Value
Intl
public int Intl { get; set; }
Property Value
LevelRequirement
public int LevelRequirement { get; set; }
Property Value
LightResistance
public int LightResistance { get; set; }
Property Value
MaxDamage
public int MaxDamage { get; set; }
Property Value
MinDamage
public int MinDamage { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
ReturnDamage
public int ReturnDamage { get; set; }
Property Value
Size
public ItemSize Size { get; set; }
Property Value
Spec1
Holds one the following values, depending on item type: scroll_map, doll_graphic, exp_reward, hair_color, effect, key, alcohol_potency
public int Spec1 { get; set; }
Property Value
Spec2
Holds one the following values, depending on item type: scroll_x, gender
public int Spec2 { get; set; }
Property Value
Spec3
Holds one the following values, depending on item type: scroll_y
public int Spec3 { get; set; }
Property Value
Special
public ItemSpecial Special { get; set; }
Property Value
Str
public int Str { get; set; }
Property Value
StrRequirement
public int StrRequirement { get; set; }
Property Value
Subtype
public ItemSubtype Subtype { get; set; }
Property Value
Tp
public int Tp { get; set; }
Property Value
Type
public ItemType Type { get; set; }
Property Value
WaterResistance
public int WaterResistance { get; set; }
Property Value
Weight
public int Weight { get; set; }
Property Value
Wis
public int Wis { get; set; }
Property Value
WisRequirement
public int WisRequirement { get; set; }
Property Value
Methods
Deserialize(EoReader)
Deserialize the EO binary data representation of this object from an EoReader.
public void Deserialize(EoReader reader)
Parameters
readerEoReaderThe reader from which this object should be read.
Equals(object)
public override bool Equals(object other)
Parameters
otherobject
Returns
GetHashCode()
public override int GetHashCode()
Returns
Serialize(EoWriter)
Serialize this object to an EoWriter in the EO binary data representation.
public void Serialize(EoWriter writer)
Parameters
writerEoWriterThe writer to which this object should be written.
ToString()
public override string ToString()